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TheGoodDonol
I am a plague doctor who's currently isolated from the rest of society in the middle of the woods. I am currently losing more of what's left of my sanity drawing doodles and trying other stuff.

Age 18, Male

An unmarked forest

Joined on 8/28/23

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TheGoodDonol's News

Posted by TheGoodDonol - 13 hours ago


Alright, so remember when I said that I would frequently update the ENA collection post occasionally? Well, I decided to go against it, mainly because I don't think it might notify anyone watching the post. That and also because I don't want to risk it anyway. :P


Hopefully, I get done with this collection by the 20th of June! (fingers crossed)


Nevertheless, I'm here to give y'all an update on that ENA art collection!


Status_Update #2 (6/17/25):


ENA Pic #1:

iu_1415123_18672378.webp

As of right now, the first ENA pic is somewhat finished with. All I need to do is to fix over some mistakes, add some more things to the background to make it more eye-catching, and add my artist signature on it!


ENA Pic #2:

iu_1415124_18672378.png

Finished with shading the entire thing as well as adding some details to the card! Although, there might be a few mistakes that I need to fix, so I'll get to that later. The only thing I have to do next is to figure out what the background should look like.

The only thing that's in my mind right now is that perhaps I should either do:


(A. Find a decent enough screenshot from the game and paste it as the artwork's background [most easy on a productive scale, but most hardest considering how weak my laptop is running the game]),


(B. Go 'fuck it' and design a convincing enough background resembling that of in-game),


(C. Just make a custom background that shows no resemblance to the game and call it a day).


Currently, I'm going with option B., but I'll might have to do some research to accurately depict and draw the background (as much as I can). Otherwise, I'll just have to pick option C.


ENA Pic #3:

iu_1415125_18672378.png

Now that I've finished the clean-up on the third ENA pic, I am able to discuss what I want to do for coloring, shading, background, etc.


For the coloring, I want to do something different with the third ENA pic in order to capture her "bizarre surrealism". I'll start with normal coloring like the last two pictures. However, for the cracked-open areas around her body, I'll use some contradicting color gradients in order to capture the surrealism. Is this somewhat against her original appearance from both the game and the teaser trailers? Yes. All that I wish to do is to give out my own interpretation on ENA's surrealism.


Shading, on the other hand, will be defined only by gradients. All I just need to do is to make sure it works properly.


For the background, I'll be doing it somewhat as the same as my first ENA pic. Furthermore, I could add some surreal effects around the artwork as well as adding some Japanese text (oh jeez) to the artwork, I guess.


--(END OF STATUS_UPDATE #2.)--


Tl;dr: Adding finishing touches to first ENA pic; working on the background on second ENA pic; and moving onto the coloring/shading phase for third ENA pic.


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Posted by TheGoodDonol - 4 days ago


Alright it's been at least 2 weeks since my announcement of me making an 3-piece collection of art from ENA Dream BBQ; needless to say, I'll be using this post to show the progress of all three art pieces. I want to point out that I'll be uploading the artwork when ALL 3 art pieces are in a complete state and/or I am satisfied enough to post them.


I'll also might be updating this blog post frequently, so keep your heads up for that. Any constructive criticism is appreciated, btw! :)


Status_Update #1 (6/13/25):


ENA Pic #1:

iu_1412506_18672378.png

For the first image, I chose to do soft shading with my older method of shading. Currently, I decided to continue on with the shading to correct any mistakes I've made, as well as making the form smoother with a new shading technique I've practiced. Furthermore, I'll try working on some mistakes with the shading (such as ENA's blue arm cuz it looks weird to me :P).


As for the fiery hole inside ENA's middle, I'll be experimenting with texturing the inside until I'm satisfied with the result to obtain more constructive criticism.


ENA Pic #2:

iu_1412507_18672378.png

For the second image, I've recently finished with the clean-up and coloring. Funnily enough, I rarely sampled any colors from any reference pictures and instead opted to choose the base colors myself (I'm not saying ALL of the colors were chosen myself, a few of them were sampled from reference pictures).


Personally, I think it looks pretty decent, so decent, in fact, that I'll be proceeding with the shading phase for this image. Keep in mind, I won't be using the same shading method here as I am currently doing with the first one. I think all it needs is just some cel shading. But what do you guys think about what I should use for this picture?


ENA Pic #3:

iu_1412508_18672378.png

As for the third image, I'm currently somewhere at the end of the sketching phase of the artwork; I'm still deciding whether or not to continue on with the clean-up with the entire thing. I've already done the clean-up on the hair and the hat out of boredom, but I still don't think I'm satisfied with the sketching yet. More specifically, I don't think the cracks and veins on her body looks "natural and decent enough". But what do you guys think? Do y'all think that it's good enough?


--(END OF STATUS_UPDATE #1.)--



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Posted by TheGoodDonol - 2 weeks ago


Yo, what's good my bros? Sorry for the long hiatus from this account, but I was very busy doing some stuff that I feel it's now okay to show y'all.


So, first things first, I have now FINISHED MY SENIOR YEAR AND GRADUATED HIGH SCHOOL! It's been a long journey, and I loved the graduation ceremony we did! Just waiting for college to happen now, lol. :P


Also, does any of y'all know about ENA Dream BBQ? I think it's been at least, two months since the game came out. Well, I tried playing it myself, but it seems that my old, crusty laptop can't handle anything that has 1 GB of data, let alone 3. I kid you not, I couldn't even experience THE OPENING CUTSCENE PROPERLY without it just lagging every literal second. But hey, at the end of the day, it just because my laptop's showing its old age.


So instead, I decided to use my old, crusty laptop to support the game's presence by drawing a collection of THREE ENA pictures! Here's are the sketches for them:


  • Picture #1:

iu_1404300_18672378.webp


  • Picture #2:

iu_1404301_18672378.png


  • Picture #3:

iu_1404302_18672378.png


As of writing this post, I have begun cleanup on Pic 1. As for the second and third, I'm still deciding on whether or not to work on the posing/positioning of the limbs as well as the line work, but we'll get there when we get there.


So happy returns! :D


iu_1404303_18672378.webp


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Posted by TheGoodDonol - February 16th, 2025


Just trying out some arm anatomy practice and I'm so proud of it! Take a look:

iu_1353965_18672378.pngiu_1353966_18672378.png


So, what I did here was, first, take a picture of the entire arm anatomy. Second, I simplified the arm into balls and cylinders (the gray shapes) whilst making sure to add some guidelines to make it more consistent and easier to draw. Third and lastly, I drew around the guidelines to make this wonderous piece!


So far, this is for the front view of the arm (by itself), so I don't know if the simplified arm (the gray shapes) might be consistent entirely with drawing the arm at some specific angles, but it's a start, I guess.


If y'all have an easier way to simplify the arm and/or some other anatomy tips, don't hesitate to reply!


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Posted by TheGoodDonol - February 11th, 2025


iu_1351221_18672378.png

Tried some anatomy practice in two days. It does look good, but I don't know if this is right. Constructive criticism is welcome.


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Posted by TheGoodDonol - February 6th, 2025


Have you ever had one time where you were so proud of your WIP art/animation/music/whatever, that right after you save for the day, you go on the bed, start kicking your feet up and down, and giggle uncontrollably?


Happened just yesterday for me and I don't regret it.


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3

Posted by TheGoodDonol - February 1st, 2025


Sorry I didn't reply soon. Had to do something that took up most of my time. But anyways, it's my 18th birthday, so... hooray :P

iu_1346160_18672378.webp


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Posted by TheGoodDonol - January 23rd, 2025


Hey there y'all! Just wanted to let you know that yes, I finished my Pencil2D animation and submitted it to the collab around January, the 11th. Hope to see others in the collab as well!


Now the second part: Some coloring practice. Take a look:



iu_1341676_18672378.png

A follow-up to my ribcage practice post. Did some coloring practice on Krita (The software I use for making art pieces) this week and wanted to show you. The balls are numbered by what order I did them. Is the shading of the balls consistent? No, I just shaded it according to what I felt looked better. Despite that, I do love how nice it looks!


If you want to give out some constructive criticism regarding this shading and coloring, then be my guest. Constructive feedback is welcome.


(P.S. Also, I think it's really funny that the collab deadline is the same as my birthday, lol)


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Posted by TheGoodDonol - January 3rd, 2025


I have now finished the penning stage of the first section of my Pencil2D Cartoon as well as the backgrounds halfway (I say halfway, as I need to add more stuff.) All I just need to do is finish the rotoscoping (halfway as well) and backgrounds, and pop it all into a video editing software for post-production! :D


However, there will be some upcoming time constraints since school opens next week. School won't take up most of the day, as I leave early, but I just wanted to get that out to let y'all know that I won't be working on the animation as much as often.


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Posted by TheGoodDonol - December 30th, 2024


Alrighty, it seems like I'm finished with the sketching/storyboarding/animatic/whateveryoucallit with my cartoon for the Pencil2D Collab event, hooray! As of now, there remains (at least) two points of production left:


  1. Penning/Cleaning the entire animation
  2. Do some sort of rotoscoping (for de funnis, of course :3) (Optional) [fingers crossed]
  3. Cram it all in a video editing software to process the entire works (I used a lot of .pclx files for this to work)

Now, I'll admit, I've really never done video editing before, so this'll be my first foray into how it works. Hopefully, in the end, it doesn't come out as fucked or anything like that.


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